Original War Support News http://www.owsupport.com/?sect=news Original War Support News enOriginal War 2.0.6.132 Releasedforum/viewtopic.php?t=5861Mon, 15 Jan 2018 13:52:12 GMT2018-1-15T13:52:12Zstucukstucuk0http://www.owsupport.com/forum/viewtopic.php?t=5861http://www.owsupport.com/forum/viewtopic.php?t=5861Original War 2.0.6.132 has been released.<br />- <a href="http://www.owsupport.com/?sect=patches" class="postlink">Patch Section</a><br /><br />Changelog:<br /><ul><li>Added: Equalize Hex Height Tool (<a href="http://bugs.owsupport.com/originalwar/issues/398" class="postlink">Issue #398</a> )</li><li>Added: Wall Building Type</li><li>Added: COLOR parameter to grass (R G B)</li><li>Added: CLASS_OVERRIDE to people</li><li>Added: ICON to People and Buildings</li><li>Added: HEIGHT to people (For laser end point)</li><li>Added: SPAWNONDEATH to buldings (ClassID Count)</li><li>Added: WEAPON to buildings (WeaponID)</li><li>Added: EnterVehicle event to SAIL</li><li>Added: EnterVehicleFromBuilding event to SAIL</li><li>Added: LeaveVehicle event to SAIL</li><li>Added: CrateSpawn event to SAIL</li><li>Added: Identify and Note area to SAIL Editor main window</li><li>Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL</li><li>Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants</li><li>Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer</li><li>Added: Arabian Interface to SGUI</li><li>Added: SGUI version of Editor</li><li>Added: ToLua Sail Command (SGUI only, no effect in normal OW)</li><li>Added: solar_recharge_percent variable to SAIL</li><li>Added: changing the colour of crate/artifact in a map</li><li>Added: texts.wri can now be used for Skirmish and Multiplayer maps</li><li>Added: PakView can now extract all WAV files</li><li>Added: Multiplayer Host can now change game speed in game</li><li>Added: sound.owp can now be used by mods</li><li>Added: Ident Descriptions for Editor - McBenn</li><li>Added: Wood Tool to Editor</li><li>Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)</li><li>Added: GBIs now support an imbedded PNG image</li><li>Added: Vehicles and Buildings can now force an attack Ground button (<a href="http://bugs.owsupport.com/originalwar/issues/370" class="postlink">Issue #370</a> )</li><li>Added: CacheColorsTXT SAIL command added</li><li>Added: profile_name SAIL variable (read only)</li><li>Added: simple editions of all multiplayer maps</li><li>Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe</li><li>Added: CUSTOMSOUND added to people.txt allowing custom sounds</li><li>Added: HEAD added to people.txt with 0 being no head (Defaults to 1)</li><li>Added: SGUI New Command OW_CUSTOM_COMMAND</li><li>Added: CustomCommand SAIL event</li><li>Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands</li><li>Added: GM Factory now included (Successor to GM Editor)</li><li>Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction</li><li>Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)</li><li>Added: Buildings can now have a charge animation</li><li>Changed: Multiplayer Lobby will now show all games</li><li>Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist</li><li>Changed: Increased Scroll Speed</li><li>Changed: Increased MaxRegBackRects from 1000 to 2000</li><li>Changed: Increased max Building Phases to 70</li><li>Changed: Window Scroll Speed Increased</li><li>Changed: Increased Multiplayer Protocol Version</li><li>Changed: crc.bin is now redundent</li><li>Changed: only editor will compile SAIL if code.bin exists</li><li>Changed: Maps can now have up to 20000 units (10x more)</li><li>Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (<a href="http://bugs.owsupport.com/originalwar/issues/258" class="postlink">Issue #258</a> )</li><li>Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore</li><li>Fixed: various MC errors</li><li>Fixed: Invincible but dead russian apeman armed with machinegun (<a href="http://bugs.owsupport.com/originalwar/issues/392" class="postlink">Issue #392</a> )</li><li>Fixed: PlaySoundXY now works correctly</li><li>Fixed: Minimap Window in Editor</li><li>Fixed: Rare Crash relating to placing or destroying a unit</li><li>Fixed: Sound Systems StopAll could prevent future sounds playing (<a href="http://bugs.owsupport.com/originalwar/issues/387" class="postlink">Issue #387</a> )</li><li>Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)</li><li>Fixed: OW's Bin format can't handle strings larger than 255 (<a href="http://bugs.owsupport.com/originalwar/issues/180" class="postlink">Issue #180</a> )</li><li>Fixed: WaterZBuffer is calculated when using the Water Editor</li><li>Fixed: Saves with -1 as a unit id reference crash OW (<a href="http://bugs.owsupport.com/originalwar/issues/366" class="postlink">Issue #366</a> )</li><li>Fixed: SetCargo - 100 resources limit (<a href="http://bugs.owsupport.com/originalwar/issues/368" class="postlink">Issue #368</a> )</li><li>Fixed: AM12 - Russian attack script (<a href="http://bugs.owsupport.com/originalwar/issues/321" class="postlink">Issue #321</a> ) - Nefarem</li><li>Fixed: Multiplayer maps, Polish corrections needed (<a href="http://bugs.owsupport.com/originalwar/issues/109" class="postlink">Issue #109</a> ) - Nefarem</li><li>Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr</li><li>Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn</li><li>Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn</li><li>Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed</li><li>Fixed: AM15 - Legion secondary objective (<a href="http://bugs.owsupport.com/originalwar/issues/326" class="postlink">Issue #326</a> ) - Nefarem</li><li>Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (<a href="http://bugs.owsupport.com/originalwar/issues/378" class="postlink">Issue #378</a> ) - Nefarem</li><li>Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn</li><li>Fixed: Am13 - The final objective was given a few seconds after mission start (<a href="http://bugs.owsupport.com/originalwar/issues/369" class="postlink">Issue #369</a> ) - McBenn</li><li>Fixed: ComBuild fixed (RU05)</li><li>Fixed: RU02, RU06, RU07, RU11 fixes (<a href="http://bugs.owsupport.com/originalwar/issues/446" class="postlink">Issue #446</a> ) - Nefarem</li><li>Fixed: AM09, AM10, RU03, RU11 Fixes (<a href="http://bugs.owsupport.com/originalwar/issues/452" class="postlink">Issue #452</a> ) - Nefarem</li><li>Fixed: AM15 - Wrong condition for appearance of arabians (<a href="http://bugs.owsupport.com/originalwar/issues/324" class="postlink">Issue #324</a> ) - Nefarem</li><li>Fixed: RU14 - Arabian attacks not commencing (<a href="http://bugs.owsupport.com/originalwar/issues/214" class="postlink">Issue #214</a> ) - Nefarem</li><li>Fixed: OW can now do games with more than 8 players</li><li>Fixed: OW Editor no longer extracts texts.bin when you make a new mod</li><li>Fixed: Diplomacy window will now always display correctly</li><li>Improved: OW Editor interface</li><li>Improved: Multiplayer Stability</li><li>Improved: Error Logging</li><li>Improved: Reduced CPU usage</li><li>Improved: Editor tool speed increased (ALOT)</li><li>Improved: Most tools now work when click and dragged</li><li>Improved: OW_EditorOGL now uses FastMM for the memory manager</li><li>Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems</li><li>Improved: Czech translation of multiplayer map names - Sali</li><li>Improved: Czech translation to multiplayer map Siberia - Sali</li><li>Improved: Translated the technology option to Czech - Sali</li><li>Improved: You can now add new People (99 total)</li><li>Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)</li></ul>Arma 3: Original Warforum/viewtopic.php?t=3130Sun, 16 Apr 2017 12:19:16 GMT2017-4-16T12:19:16Zstucukstucuk2http://www.owsupport.com/forum/viewtopic.php?t=3130http://www.owsupport.com/forum/viewtopic.php?t=3130Sumrak has created an Original War styled multiplayer mod for ARMA 3.<br /><object width="560" height="315"><param name="movie" value="https://www.youtube.com/v/5VcmnmRxVYk"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/5VcmnmRxVYk" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br />- <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=905021276" class="postlink">Steam Page</a><br />- <a href="http://www.nightstalkers.cz/original-war/" class="postlink">Official Website</a>Original War 2.0.5.12 Releasedforum/viewtopic.php?t=3117Sat, 31 Dec 2016 16:37:10 GMT2016-12-31T16:37:10Zstucukstucuk4http://www.owsupport.com/forum/viewtopic.php?t=3117http://www.owsupport.com/forum/viewtopic.php?t=3117Original War 2.0.5.12 has been released.<br />- <a href="http://www.owsupport.com/?sect=patches" class="postlink">Patch Section</a><br /><br />Changelog:<br /><ul><li>Added: Editor now has the ability to export the vehicle image to the current mods interface area</li><li>Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON</li><li>Added: Siberia and Rocky Pass multiplayer maps</li><li>Added: Wave Editor in the OW Editor will now generate the wi image</li><li>Added: &quot;Simple&quot; versions of Multiplayer Maps</li><li>Added: [MULTIPLAYER] - Add technology restrictions (<a href="http://bugs.owsupport.com/originalwar/issues/259" class="postlink">Issue #259</a> )</li><li>Added: Alternate Fullscreen mode for Direct Draw Renderer (<a href="http://bugs.owsupport.com/originalwar/issues/298" class="postlink">Issue #298</a> )</li><li>Added: Add GetMonth to SAIL (<a href="http://bugs.owsupport.com/originalwar/issues/300" class="postlink">Issue #300</a> )</li><li>Added: Add a UnitBury Event (<a href="http://bugs.owsupport.com/originalwar/issues/301" class="postlink">Issue #301</a> )</li><li>Added: Add GetHexHeight and GetHexType function's (<a href="http://bugs.owsupport.com/originalwar/issues/315" class="postlink">Issue #315</a> )</li><li>Added: English Fallback for Lang system (<a href="http://bugs.owsupport.com/originalwar/issues/338" class="postlink">Issue #338</a> )</li><li>Added: Make Depot/Warehouse distance moddable (<a href="http://bugs.owsupport.com/originalwar/issues/341" class="postlink">Issue #341</a> )</li><li>Added: Add isEditor constant to Sail (<a href="http://bugs.owsupport.com/originalwar/issues/342" class="postlink">Issue #342</a> )</li><li>Added: Add LoadPNGOverride (<a href="http://bugs.owsupport.com/originalwar/issues/343" class="postlink">Issue #343</a> )</li><li>Added: Add timer SAIL command (<a href="http://bugs.owsupport.com/originalwar/issues/345" class="postlink">Issue #345</a> )</li><li>Added: Weather System (<a href="http://bugs.owsupport.com/originalwar/issues/347" class="postlink">Issue #347</a> )</li><li>Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)</li><li>Bug Fix: Remove All Units button in Editor no longer causes crash</li><li>Bug Fix: OGL Renderer doesn't create Screenshots with F12</li><li>Bug Fix: RU13a / AM13a - Side hostility (<a href="http://bugs.owsupport.com/originalwar/issues/219" class="postlink">Issue #219</a> )</li><li>Bug Fix: RU13a - Constant attacks (<a href="http://bugs.owsupport.com/originalwar/issues/220" class="postlink">Issue #220</a> )</li><li>Bug Fix: AM15 - Camera centering during cutscene (<a href="http://bugs.owsupport.com/originalwar/issues/224" class="postlink">Issue #224</a> )</li><li>Bug Fix: [MP MAP FLAGS] - Character spawn (<a href="http://bugs.owsupport.com/originalwar/issues/250" class="postlink">Issue #250</a> )</li><li>Bug Fix: [INFO BOX] - Text colour incorrect (<a href="http://bugs.owsupport.com/originalwar/issues/252" class="postlink">Issue #252</a> )</li><li>Bug Fix: [MULTIPLAYER] - Add various climate conditions (<a href="http://bugs.owsupport.com/originalwar/issues/260" class="postlink">Issue #260</a> )</li><li>Bug Fix: [FOOTBALL] - Height map, terrain (<a href="http://bugs.owsupport.com/originalwar/issues/278" class="postlink">Issue #278</a> )</li><li>Bug Fix: Mission Report missing numbers (<a href="http://bugs.owsupport.com/originalwar/issues/279" class="postlink">Issue #279</a> )</li><li>Bug Fix: Ground Animations Path Error (<a href="http://bugs.owsupport.com/originalwar/issues/281" class="postlink">Issue #281</a> )</li><li>Bug Fix: Environments near edge of map cause access violation (<a href="http://bugs.owsupport.com/originalwar/issues/283" class="postlink">Issue #283</a> )</li><li>Bug Fix: Editor doesn't remove Base Path from GroundAnims (<a href="http://bugs.owsupport.com/originalwar/issues/284" class="postlink">Issue #284</a> )</li><li>Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (<a href="http://bugs.owsupport.com/originalwar/issues/285" class="postlink">Issue #285</a> )</li><li>Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (<a href="http://bugs.owsupport.com/originalwar/issues/303" class="postlink">Issue #303</a> )</li><li>Bug Fix: Legion soldiers hired in Am12 are available in later missions (<a href="http://bugs.owsupport.com/originalwar/issues/306" class="postlink">Issue #306</a> )</li><li>Bug Fix: Character died medal RU07 (<a href="http://bugs.owsupport.com/originalwar/issues/307" class="postlink">Issue #307</a> )</li><li>Bug Fix: Ru02 captured breastworks are removed (<a href="http://bugs.owsupport.com/originalwar/issues/309" class="postlink">Issue #309</a> )</li><li>Bug Fix: Ru06 - Captured American factory still produces vehicles (<a href="http://bugs.owsupport.com/originalwar/issues/310" class="postlink">Issue #310</a> )</li><li>Bug Fix: Czech/Polish characters can not be written in boxes (<a href="http://bugs.owsupport.com/originalwar/issues/339" class="postlink">Issue #339</a> )</li><li>Bug Fix: Game never used SAIL Bin files (<a href="http://bugs.owsupport.com/originalwar/issues/340" class="postlink">Issue #340</a> )</li><li>Bug Fix: Units pause when alot of units are moving (<a href="http://bugs.owsupport.com/originalwar/issues/353" class="postlink">Issue #353</a> )</li><li>Changed: Waves random number seed is now considered ASync</li><li>Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe</li><li>Changed: Fluent Animation is now forced on</li><li>Changed: Cargo bay info (Bottom left) now shows as 100/100</li><li>Changed: Remove Exp Limit for Skirmish Maps (<a href="http://bugs.owsupport.com/originalwar/issues/344" class="postlink">Issue #344</a> )</li><li>Changed: Make OW Ignore MultiDesc*.wri files which have no contents (<a href="http://bugs.owsupport.com/originalwar/issues/348" class="postlink">Issue #348</a> )</li><li>Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).</li><li>Improved: Increase number of areas on map in editor (<a href="http://bugs.owsupport.com/originalwar/issues/280" class="postlink">Issue #280</a> )</li><li>Improved: Make OGL Renderer only update the OGL Texture when something has changed (<a href="http://bugs.owsupport.com/originalwar/issues/351" class="postlink">Issue #351</a> )</li><li>Improved: Make Scrolling of the main view independed of FPS and Game Speed (<a href="http://bugs.owsupport.com/originalwar/issues/352" class="postlink">Issue #352</a> )</li></ul>Merry Christmas!forum/viewtopic.php?t=3114Sun, 25 Dec 2016 09:13:01 GMT2016-12-25T9:13:01Zstucukstucuk1http://www.owsupport.com/forum/viewtopic.php?t=3114http://www.owsupport.com/forum/viewtopic.php?t=3114Merry Christmas!Merry Christmas!forum/viewtopic.php?t=3030Fri, 25 Dec 2015 06:16:44 GMT2015-12-25T6:16:44Zstucukstucuk3http://www.owsupport.com/forum/viewtopic.php?t=3030http://www.owsupport.com/forum/viewtopic.php?t=3030Merry Christmas!<br /><br /><object width="560" height="315"><param name="movie" value="https://www.youtube.com/v/xmg5lEfFGHQ"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/xmg5lEfFGHQ" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>