Original War Support News http://www.owsupport.com/?sect=news Original War Support News enMerry Christmas!forum/viewtopic.php?t=6191Wed, 25 Dec 2024 07:03:53 GMT2024-12-3T7:03:53Zstucukstucuk1http://www.owsupport.com/forum/viewtopic.php?t=6191http://www.owsupport.com/forum/viewtopic.php?t=6191Merry Christmas!Original War 3.0.10.337 Releasedforum/viewtopic.php?t=6190Wed, 24 Jul 2024 19:03:32 GMT2024-7-3T19:03:32Zstucukstucuk0http://www.owsupport.com/forum/viewtopic.php?t=6190http://www.owsupport.com/forum/viewtopic.php?t=6190Original War 3.0.10.337 has been released.<br />- <!-- m --><a class="postlink" href="https://owsupport.com/files/beta/OWPatch_3.0.10.333_TO_3.0.11.337.rar">https://owsupport.com/files/beta/OWPatc ... 11.337.rar</a><!-- m --><br />- <!-- m --><a class="postlink" href="https://update.owsupport.com">https://update.owsupport.com</a><!-- m --><br /><br />Changelogs:<br />3.0.11.337<br />Bug Fix: Dedicated Server crashes on start<br />Bug Fix: Self Destruct does more than 1 tick of damage<br />Bug Fix: Crash when getting weapon name<br /><br />3.0.10.336<br />Added: Exclamations volume setting (in-game only currently)<br />Added: DISABLETICKMANAGER parameter<br />Added: NOFPSSLEEP parameter<br />Added: SAIL constant f_full for filters<br />Added: GetBuildingCapacity SAIL function<br />Bug Fix: OWorkshop bug with some pngs causing it to crash<br />Changed: Critter xicht forground images can now be transparent<br />Changed: SAIL list sorts now use quicksort<br />Improved: Removed more memory leaks<br /><br />3.0.10.335<br />Added: Ability to select monitor<br />Added: Ability to select sound device<br />Added: Borderless Fullscreen Window mode<br />Added: ChangeMissionObjectives_Silent SAIL command<br />Added: Custom Random Environments to editor<br />Added: Custom SAIL Constants to editor<br />Added: Editors gallery select avatar screen now shows ID and Voice<br />Added: Message box to SAIL editor for errors and messages that happening during compile<br />Added: SAIL stats window<br />Bug Fix: destroy_unit - Access violation (Issue #674)<br />Bug Fix: AM11 - PlaceUnitArea (Issue #675/#676)<br />Bug Fix: Save image missing when F2 is used rather than menu (Issue #677)<br />Bug Fix: Fixed dots in savegame names<br />Changed: OW will take most settings from eset.ini rather than owar.ini if they exist<br />Changed: Video Subtitles now use Language used for Text<br />Improved: Faster at creating window and overall loading<br />Improved: Improved editor mod selection window<br />Improved: Most SAIL commands which have unitid as input will handle out of range ids<br />Updated: Classic Menu now on more recent versionOriginal War 3.0.10.333 Releasedforum/viewtopic.php?t=6189Sun, 14 Jan 2024 22:22:14 GMT2024-1-7T22:22:14Zstucukstucuk0http://www.owsupport.com/forum/viewtopic.php?t=6189http://www.owsupport.com/forum/viewtopic.php?t=6189Original War 3.0.10.333 has been released.<br />- <!-- m --><a class="postlink" href="https://owsupport.com/files/beta/OWPatch_2.0.6.132_TO_3.0.10.333.rar">https://owsupport.com/files/beta/OWPatc ... 10.333.rar</a><!-- m --><br />- <!-- m --><a class="postlink" href="https://update.owsupport.com">https://update.owsupport.com</a><!-- m --><br /><br />Changelogs:<br />3.0.10.333<br />Bug Fix: Multiplayer map Exposed has missing oil and siberite deposits<br />Bug Fix: Commpanel could be updated too often if PC has been on for a month or more<br />Improved: Optimised code for checking what professions units in a building can change to<br /><br />3.0.10.332<br />Added: Profiler to Editor and MTV (USEPROFILING param to enable)<br />Added: New multiplayer map Exposed (by Gwrhkhsh)<br />Bug Fix: Double Laser Stays connected to other Double Lasers even when ownership changes (Issue #672)<br />Bug Fix: Vehicles fire at previous target after capture (Issue #673)<br />Changed: SetBLevel sail functions maximum blevel increased to 20<br />Changed: Multiplayer balance changes (Gattling Gun damage reduced, Rocket spread reduced)<br />Improved: Added error message if sail has stack overflow<br />Improved: Cranes will now animate on a turret when inuse<br />Improved: Minimap maximum resolution increased<br /><br />3.0.10.331<br />Added: New multiplayer map Tripwire Ridge (by Gwrhkhsh)<br />Added: Log Launches setting added to Dedicated Server Manager<br />BugFix: Apemen Soldiers cause lag when shooting [Issue #671]<br />BugFix: Fixed Four to Win's King of the Hill gamemode<br />BugFix: Map and Gametype names not being reloaded when language is changed in settings<br />Changed: Multiplayer balance changes (Gattling Gun damage reduced)<br />Changed: Map and Gametype lists are now sorted<br /><br />3.0.10.330<br />Added: Show/Hide changelog on main menu<br />Added: Keyboard Shortcut System (GUI not added yet)<br />Added: class_horse, class_mastodont and ru_behemoth constants to SAIL<br />Added: New multiplayer map Fire in the Hole (by Gwrhkhsh)<br />Added: Kill'em all game mode added to Mudbath<br />BugFix: Fixed selection issue with edit boxes<br />BugFix: Identify tool not loading constant information<br />BugFix: Error dialogs not being handled when compiling all SAIL<br />BugFix: Dialogs not being closed when compiling all SAIL<br />Changed: Reduced amount of Tick Requests sent to server for the same ticks<br />Changed: Screenshots now saved as PNG<br />Changed: Increased maximum Tech Requirements from 2 to 20<br />Changed: OW will load GameInit on campaigns if campaign specific folder exists in Data folder (AM, RU, AR, etc)<br />Changed: Editor will auto generate and use Insight_gen.dat if Insight.dat does not exist<br />Changed: Middle Ground and Mastodons Trail disabled<br />Changed: Multiplayer balance changes (Gattling Gun damage increased and Rockets have added spread)<br />Improved: Mudbath and Mountain Labyrinth GBI<br /><br />3.0.10.327<br />Added: CUSTOMSGUIRES parameter to set the UI to a different size than the main game<br />Added: LUA Weapon System (Allows modders more control)<br />Added: More SAIL Event descriptions for editor (By Serpent)<br />Added: Limited Teleport setting (Not currently in UI)<br />Added: Copy and Paste for Conditions and Actions in Editors Local Configs window<br />Added: Hover2 vehicle movement (Like Hover but allows movement on non passable hexs)<br />Added: VOLLEY setting for weapons (Weapon fires X times and then waits for delay)<br />Added: ACCURACY setting for weapons (sets the miss chance and spread)<br />Added: NOBLOCKMOVEMENT for environments (Allows units to stand on environments)<br />Added: CommPanelCommand and UpgradeStarted events to SAIL<br />Added: Create_ColdMeat, Destroy_ColdMeat and SetUnitAttackType functions to SAIL<br />Changed: Vehicles and Buildings can have 3 attacks<br />Changed: Units with ICON parameter now have nation backgrounds<br />Changed: Increased max Environments from 100 to 200<br />Changed: Increased max Upgrades from 50 to 500<br />Improved: In-game scrolling smoother (increased update rate)<br />Bug Fix: Fixed issues relating to loading some WAV files<br />Bug Fix: Fixed keyboard shortcuts<br />Bug Fix: Fixed Queued lab research not using future states<br /><br />3.0.10.325<br />Added: Add f_tag to SAIL Filters [Issue #669]<br />Added: Hold Fire mode, mods can add via new button<br />Added: Item Charges to units, allowing comm panel buttons to be disabled when unit has 0 charges<br />Added: Map Start event to SAIL, fired when map starts or save is loaded<br />Added: OW_GAME_TICK variable added to lua so mods can use it to display current time on ui<br />Bug Fix: Apes can attack people inside buildings (through the building) [Issue #670]<br />Bug Fix: Alt key menu causing issues (Built in windows feature if you don't tell it you handled the alt key)<br />Bug Fix: Editors profile select included mod name in the profile name box<br />Bug Fix: OGV videos which are not divisible by 16 in width or height were incorrectly rendered<br />Bug Fix: OGV videos without sound channel would crash OW<br />Bug Fix: Oil and Siberite mines can eat people<br />Bug Fix: Targetable SAIL No Unit button command now sends selected units id (if one is selected)<br />Changed: Mod Setup Creator upgraded to use FastMM4 with increased memory limits<br /><br />3.0.10.319<br />Added: List of Building in Active Area menu option to editor<br />Added: CLOTHES setting for people.txt<br />Bug Fix: Prevent editor from allowing larger environment objects to be placed in areas they should not be allowed<br />Bug Fix: Fix for locking cutscene speed which failed on some maps<br />Changed: Mods can now have more than 3 difficulty levels for missions<br />Changed: Dedicated Servers ran by the Dedicated Server Manager will terminate their process after completing a match<br /><br />3.0.10.315<br />Added: Artillery Weapon Type<br />Added: Select and Death sounds for human units can now be set<br />Added: New SAIL Events - CommandUnitXY, ClassChanged, TakeMaterials, SailEventCustom<br />Added: New SAIL Functions - SetBuildingStage, IgnoreSideSettingsCRC, RaiseSailEventCustom, SetCanUseMines<br />Added: System to regulate ticks for multiplayer games<br />Added: Ability to reveal secret achievement descriptions<br />Bug Fix: Reduced memory leaks<br />Changed: Increased Upgrade Levels from 3 to 10<br />Changed: Waves can now be rendered with shorter paths<br /><br />3.0.10.312<br />Added: Ability for GroundAnim fps to be set<br />Added: Custom Animation for units<br />Added: Head turning while no activity<br />Added: Targetable SAIL command<br />Added: Ability for vehicle weapons to not allow construction based on controller type<br />Added: Option to disable Original War from centering your view in multiplayer when there is a Siberite Explosion<br />Added: Multiplayer map WRI files can now have options disabled<br />Added: Skinned chat box<br />Added: Added mute player to chat box<br />Added: Added limit cursor into ingame options<br />Changed: Multiplayer map options are now ordered based on their position in the WRI<br />Changed: Vehicle and Building backgrounds are now seperate for easier modding<br />Changed: Editor no longer tries to use Original War folder over OWP files<br />Changed: Increased max GroundAnim amount<br />Changed: Dedicated Server Manager overhauled<br />Changed: Trees changed in Mudbath multiplayer map<br />Changed: Fish removed from lake in Flags multiplayer map<br />Bug Fix: Workshops no longer get disabled when there is no power<br />Bug Fix: Fixed bug which crashed dedicated servers when reading certain map WRIs<br />Bug Fix: Multiplayer Ape script fixed<br />Bug Fix: Removed bots from recipients<br />Bug Fix: Fixed lua error in options<br />Bug Fix: Potential fix for issue with spectator bar when not all players are showed<br />Bug Fix: Missing bot ready texture (for MP room)<br /><br />3.0.10.309<br />Added: Multiplayer and Skirmish Map Name now shown in Steam Status<br />Added: Save and Backup option added to Editor<br />Added: GetModINIParam Sail commands<br />Added: Past error into Error log (for better tracking) <br />Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON to TAWAR and other pairs in different languages<br />Added: Buildings editor (buded.exe) now can export images of all buildings, also there button for ping background without shadows<br />Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality<br />Changed: Arabs have own background on panel units<br />Changed: New horse portrait<br />Changed: Restored original Campaign units balance<br />Improved: Pathfinding now able to find longer distance do routes<br />Improved: New diplomacy offers (redesign)<br />Fixed: Environment causing building not to be placed on map load<br />Fixed: SetSide sail command now effects Behemoth's weapons<br />Fixed: Achiev's scrollbar issue (infinity scrolling)<br />Fixed: firstSettings - when changed language cause error, also caused flip classic-modern texts<br />Fixed: white texture in some places after start the game<br />Fixed: Polish text (dialogs and subtitles)<br />Removed: all &quot;/alaskite&quot; from all language from command buttons and hints textsMerry Christmas!forum/viewtopic.php?t=6187Sun, 25 Dec 2022 07:57:41 GMT2022-12-7T7:57:41Zstucukstucuk0http://www.owsupport.com/forum/viewtopic.php?t=6187http://www.owsupport.com/forum/viewtopic.php?t=6187Merry Christmas!Merry Christmas!forum/viewtopic.php?t=6186Sat, 25 Dec 2021 07:16:06 GMT2021-12-6T7:16:06Zstucukstucuk0http://www.owsupport.com/forum/viewtopic.php?t=6186http://www.owsupport.com/forum/viewtopic.php?t=6186Merry Christmas!<br /><br /><iframe width="560" height="315" src="https://www.youtube.com/embed/Ss6CC9Pe2Tc"></iframe>