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OWS News - Bohemia Interactive Humble Bundle

stucuk

Date: 14 July 2015 2:21 pm

You can currently(2 days left) get Original War from the Weekly Humble Bundle for a minimum of $1 (As well as getting 6 other games)

- https://www.humblebundle.com/weekly

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OWS News - Server Migration has finished

stucuk

Date: 26 April 2015 12:27 pm

The Server Migration ended today at about 10am UTC+1. Any posts made on the forum (And PM's), changes made to wiki's or bugs reported on the bug tracker during the Migration will no longer exist and will need to be re-made.

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OWS News - Server Migration (25th April 2015)

stucuk

Date: 24 April 2015 6:26 am

All of the sites i own will be moved to another server on the 25th April. Downtime will hopefully be minimal. Note that there is a chance that posts made on 25th may be lost (Same with bug reports on the bug tracker).

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OWS News - Original War 2.0.1.1 HotFix Released

stucuk

Date: 2 March 2015 2:28 pm

Original War 2.0.1.1 HotFix has been released.
- Patch Section

Changelog:
2.0.1.1
  • Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
  • Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
  • Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
  • Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
  • Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)

2.0.0.0
  • Added: OpenGL Renderer (98% Complete)
  • Added: Basic Zoom to Editor (Overlays do not zoom)
  • Added: When creating a new mod via the editor you can now make it extract files from the game
  • Added: Ability to scroll the SAIL Editor window with the mouse wheel
  • Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
  • Added: CenterWindow parameter (Can also be set via eset.ini)
  • Bug Fix: Bloody valley - far away siberite detection (Issue 10)
  • Bug Fix: Controlling enemy's factories (Issue 13)
  • Bug Fix: Restoration of 15a Ru/Am (Issue 48)
  • Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
  • Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
  • Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
  • Bug Fix: Increased FPS in-game (Issue 54)
  • Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
  • Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
  • Bug Fix: Bloody Valley - Tree (Issue 59)
  • Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
  • Bug Fix: Ar and Ru can use partial invisibility (Issue 63)
  • Bug Fix: 11RU mission - bug? (Issue 67)
  • Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
  • Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
  • Bug Fix: Spelling - Czech version (Issue 74)
  • Bug Fix: Ru_04 T. Gaidar (Issue 75)
  • Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
  • Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
  • Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
  • Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
  • Bug Fix: Gaining experience from repairing own damage
  • Bug Fix: A vast majority of control exploits was fixed

While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

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OWS News - Original War 2.0.0.0 Released

stucuk

Date: 28 Febuary 2015 8:57 am

Original War 2.0.0.0 has been released.
- Patch Section

Changelog:
  • Added: OpenGL Renderer (98% Complete)
  • Added: Basic Zoom to Editor (Overlays do not zoom)
  • Added: When creating a new mod via the editor you can now make it extract files from the game
  • Added: Ability to scroll the SAIL Editor window with the mouse wheel
  • Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
  • Added: CenterWindow parameter (Can also be set via eset.ini)
  • Bug Fix: Bloody valley - far away siberite detection (Issue 10)
  • Bug Fix: Controlling enemy's factories (Issue 13)
  • Bug Fix: Restoration of 15a Ru/Am (Issue 48)
  • Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
  • Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
  • Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
  • Bug Fix: Increased FPS in-game (Issue 54)
  • Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
  • Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
  • Bug Fix: Bloody Valley - Tree (Issue 59)
  • Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
  • Bug Fix: Non-Americans can use partial invisibility (Issue 63)
  • Bug Fix: 11RU mission - bug? (Issue 67)
  • Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
  • Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
  • Bug Fix: Spelling - Czech version (Issue 74)
  • Bug Fix: Ru_04 T. Gaidar (Issue 75)
  • Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
  • Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
  • Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
  • Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
  • Bug Fix: Gaining experience from repairing own damage
  • Bug Fix: A vast majority of control exploits was fixed

While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

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